#############################################################
#
# Toby Opferman
#
#   DirectX Makefile
#   
#   Copyright (c) 2003
#
#############################################################
   
 
TARGET = directx.lib
TARGETDIR = ..\..\..\..\lib

CPP = cl
RSC = rc.exe
F90 = df.exe
MTL = midl.exe
REBASE = rebase.exe

OBJDIR = .\obj\i386


CPP_PROJ=/nologo /MD /W3 /Oxs /Zi \
	/I "..\..\..\..\inc" \
        /D "WIN32" /D "_WINDOWS" \
	/Fr$(OBJDIR)\\ /Fo$(OBJDIR)\\ /Fd$(OBJDIR)\\ /c

LIB32= lib.exe 
LIB32_FLAGS = /nologo /out:$(TARGETDIR)\$(TARGET)



OBJS   = \
	$(OBJDIR)\directx.obj


# This is a comment
$(TARGETDIR)\$(TARGET): $(OBJDIR) $(TARGETDIR) $(OBJS)
    $(LIB32) $(LIB32_FLAGS) $(LIBS) $(OBJS) $(RESFILE)

{.\}.c{$(OBJDIR)}.obj::
	$(CPP) $(CPP_PROJ) $<

{.\}.cpp{$(OBJDIR)}.obj::
	$(CPP) $(CPP_PROJ) $<


{.\}.rc{$(OBJDIR)}.res::
	$(RSC) $(RES_PROJ) $<

$(OBJDIR):
    if not exist "$(OBJDIR)/$(NULL)" mkdir "$(OBJDIR)"

$(TARGETDIR):
    if not exist "$(TARGETDIR)/$(NULL)" mkdir "$(TARGETDIR)"


CLEAN:
	-@erase /S /Q $(OBJDIR)
